Over the course of millennia it collapsed into savagery, and by the time humanity arrived on Khorvaire, all that was left of the empire was ruins and several clans trying to preserve the remains of the ancient lore and dreaming about the reestabilishment of the Empire. Xen'drik and Khorvaire are separated by Shargon's Teeth and the Thunder Sea. A paladin embodies good, and must therefore be pure of heart and never stray from the path of righteousness. Psiforged are a new breed of Warforged that can focus and channel psionic energy. Planes that exist alongside Eberron include: Dolurrh - The Shadowfell; Thelanis - The Feywild; Dal Quor - Region of Dreams demiplane. The Cults of the Dragon Below are a diverse group of generally neutral evil sects that revere the power of Khyber, the underground world. Aerenal is ruled by both the Sibling Kings, a brother and sister pair that serves as the temporal authority of Aerenal who rule from Shae Cairdal, and the Undying Court, the religious leader of the elves, which resides in Shae Mordai, the City of the Dead. Dragonshards can be crafted to power magic items, artifacts and constructs, or to augment dragonmark abilities. Merrix ignored him, and Aarren, feeling powerless, left. Eberron is the campaign world in which the Dungeon’s Master team plays every week. It’s time to hop on board the lightning rail to Awesometown, because this week we are visiting the magitek world of Eberron, where the Warforged roam, mingling with Dragonmarked houses, Ashbound druids, and nomadic halflings that ride dinosaurs. After many unsuccessful attempts, Merrix's son, Aarren d'Cannith, finally invented the process used in the creation forges. Daanvi is a realm of absolute, ideal order – strongly permeated with the multiversal force of Law. Encontre diversos livros escritos por Surhone, Lambert M. … Within these pages, we've consolidated fifteen years of lore into one easy-to-read supplement. The Dragonmarked Houses are thirteen extended families which control most business throughout Khorvaire. The dream masters dedicate themselves to preparing for the return of Quori to the material world. Argonnessen (and Seren) are for the most part off limits to the "lesser races" (which includes almost everyone except a dragon). If they even exist at all is a question open for debate. Share. The worst punishment for a member of a dragonmarked house is called excoriation. Gelatinous worms wriggle from layer to layer, wending through tentacled vegetation encrusted with orange moss, all suspended above an amoebic sea. Aberrant dragonmarks are deviations from normal marks and are not recognized by the dragonmarked houses. There they established their own nation where a court of Undying rules over the living. Most common people have at least a small amount of House blood in their ancestry, usually unnoticed. The first "Unearthed Arcana" article on the Wizards of the Coast web site presented a playtest version of the Shifter for Dungeons & Dragons 5th edition. The precise purpose of the Inspired's political machinations is left deliberately vague, but as tools of the Quori their ultimate purpose is to subjugate Khorvaire much as they do Riedra either covertly or through open alliance with one of the warring nations should the Last War resume. To be selected as a host is a tremendous honor and the sole goal of virtually all Inspired. They are found throughout Eberron but are particularly common in areas known for fiendish activity, such as the Demon Wastes. Eberron shards have a pinkish appearance and churn with crimson blood-red swirls. Aerenal is the ancient island kingdom of the Aereni elves, who take their name from Aeren, a mythical hero said to have freed the elves from the giants of Xen'drik. Having a segmented, many-legged body which ends in a powerful scaled, headless torso that has two handless arms from which blades of energy erupt, these enforcers of Dal Quor are bred for battle. They are in particular conflict with the Inspired of Riedra. That’s right. For all these reasons, few people enter the region. The church is divided into three orders: the ministers, the templars and the friars. Gameplay begins in the town of Drakewatch, which is a lakeside town of the nation of Ossia. The material plane of Eberron is made up of six continents surrounded by oceans and a vast underworld. "Eberron Campaign Setting " by Keith Baker, Bill Slavicsek and James Wyatt. Khyber shard items have an affinity for binding magic. There used to be thirteen dragonmarks but only twelve remain. Divine magic, however, clearly exists and most people believe it originates from the gods. A few daelkyr were trapped in Khyber after the invasion was repelled, and they have been trying to get Xoriat coterminous with the material plane ever since. When the mortal creatures of Eberron dream, they project their minds to Dal Quor. They do not age as the other races do, and it is not known what effects time will have on them. When an outer plane is as "close" to the material plane as it can be on the Astral Plane, it is said to be "coterminous" with the material plane and it's influence is especially strong. Through the Cults of the Dragon Below, sages know the names of a few of these individual daelkyr. Wayfinder’s Guide to Eberron, available on the Dungeon Master’s Guild (DMsGuild.com). Two years prior to the end of the Last War, the nation of Cyre was destroyed in an incident known as the Day of Mourning. Although they are the same race as the Warforged, they have come to be set apart by being referred to as the "Psiforged.". The plane is periodically destroyed along with all its inhabitants to emerge in a different state of being/age. Either way, the secrets of warforged creation seem to have originated on the continent of Xen'drik. In order to accomplish this the Quori are served by two primary organisations on Eberron, namely the government of Riedra and the secret organisation known as the Dreaming Dark. Sarlona is a continent to the east of Khorvaire; it is the cradle of human civilization as it was once the only continent featuring the presence of the human race. However, Taratai was inherently good, unlike her brethren, and felt at odds with the age into which she was created. Siberys became the glowing ring that surrounds the world and gave birth to the next generation of dragons. The world of Eberron sits within a golden band of sparkling dust and ornamented by 12 moons. This is due to an ancient catastrophe that knocked Dal Quor off it's orbit. Finally, Eberron introduced the kalashtar — humans bound with a spiritual psychic connection to a quori, a creature originally from Dal Quor, the Region of Dreams. The thirteen outer planes that affect Eberron are: As the planes "orbit", their influence on the material plane waxes and wanes. They are rarely large enough to craft into items of significant size; most often, small dragonshards are formed into jewelry. Additionally, the plane of Xoriat has been sealed from influencing the material plane by the actions of the ancient Gatekeeper druids. It is also home to the deathless Undying Court. Xoriat is a fourth anomalous plane existing beyond the known cosmology. Although dragonshards are translucent, their glowing veins give them a distinctive color and make them look almost alive. In their own world they appear as great red and black worms with two massive pincered arms and lots of smaller, useless arms beneath them, and chitinous armor plates. The three sections of Eberron's world, Siberys, Eberron and Khyber, each produce a distinct form of dragonshard, with a unique appearance and distinct magic affinity. Eberron This tome is meant as a supplement to the Arcane Mysteries : The Secrets of the Arcanum sourcebook for Dungeons & Dragons 5th Edition and the Eberron: Rising from the Last War sourcebook. By the time the Gatekeeper druids bound the Daelkyr and their servants in the depths of Khyber, the empire was a shadow of its former glory. The current age is an age of darkness due to the fall of the giant civilization. Dragonshards can be crafted to power magic items, artefacts and constructs, or to augment dragonmark abilities. A Kalashtar focusing purely on the movement is said to be staying in the light while one who instead uses it to train for battle is facing the shadows. In the Eberron campaign setting, unlike other campaign settings, orcs are given to spirituality and nature-worship. New Eberron is the world of Eberron 100 years after the Last War. Many paladins belong to the faith and archery is a traditionally important discipline. Within the houses, only a small percentage of every generation manifest dragonmarks, which are marks on the body that grant spell-like abilities to those born with them. All Quori have bizarre forms that are a nightmarish cross between a worm, insect, crustacean and humanoid. Siberys shard items focus or enhance the power of dragonmarked characters, and can enhance psionic powers. To be selected as a host is a tremendous honor and the sole goal of virtually all Inspired. Coincidentally, the Last War ended on the 11th Day of Aryth (the equivalent to November 11, the day Germany signed the Armistice officially ending World War I). Also known as the Lord of Eyes, Belashyrra is said to have created beholders. The world of Eberron has a lot to offer in terms of food and drinks, and keen adventurers know where to find inns that suit their regional tastes. Du'ulora are a whirlwind of eyes, wings, and shadow wreathed in smoky shadows. Dragonmarks come in five forms: aberrant, least, lesser, greater, and Siberys. The Dhakaani goblinoids could not stand against the might and madness of the alien invasion. Most of Sharn's wealthiest inhabitants live in the upper regions of the city, enjoying the freshest air and least claustrophobic views. Wildhunt shifters also gain a permanent bonus to their tracking ability even when not shifted, due to their residual ability to smell well at all times. Dragonshards are hard, translucent rock or crystal fragments with swirling, pulsating veins of color suspended within them. World of Eberron is similar to these fictional races: Kalashtar, Eberron Campaign Setting, Eberron: Rising from the Last War and more. Aerenal is the ancient island kingdom of the Aereni elves, who take their name from Aeren, a mythical hero said to have freed the elves from the giants of Xen'drik. Daelkyr are extremely powerful, evil creatures from the plane of Xoriat, the Realm of Madness. Psiforged are a new breed of Warforged that can focus and channel psionic energy. The progenitor wyrms, the first and the greatest of dragon-kind, ruled all. Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers Dive straight into your pulp adventures with easy-to-use locations, complete with maps of train cars, battle-scarred fortresses, and fallen warforged colossi. Manifest zones are regions of Eberron that demonstrate influence from the planes. The warforged that Aarren's creation forges created were fully sentient, with the ability to have emotions, relationships, even to experience death; each new generation increased in sophistication and intelligence, ranging from the barely sentient titans to the youngest versions of warforged who were fully capable of achieving advanced education and ability in magic. Like the quori before them, the daelkyr tried to invade Eberron, but ultimately the Gatekeepers, a druidic sect dedicated to protecting the world from aberrations and outsiders, were able to sever the connection between Xoriat and Eberron. Sarlona is the ancient cradle of human civilization. warforged titan (ECS) – warforged that are larger and stronger than chargers, but are even less intelligent. In 4th edition, dragonmarks are gained by taking the feat associated with the mark, and its power can be increased by choosing the corresponding dragonmark paragon path. Southeast is the small continent of Aerenal, ruled by elves. Off of Argonnessen lies the island of Seren. Changelings lack a distinct culture and history of their own, instead using their abilities to blend in to the societies they live in, in many cases keeping their true race a secret to all. For the transitive settings (Planescape and Spelljammer), you can just explain that they travelled from Eberron or another world with Warforged. Meanwhile, the Dreaming Dark serve as the more direct arm of Dal'Quor, whose agents serve the Darkness directly rather than through the Inspired. Items that you can really hand your characters. Argonnessen (and Seren) are for the most part off limits to the "lesser races" (which includes almost everyone except a dragon). For the transitive settings (Planescape and Spelljammer), you can just explain that they travelled from Eberron or another world with Warforged. Their sense of smell is also heightened, when compared to humans, but they are suggested to have worse social manners, as a race, because they are used to living "wild", outside of the villages most people settle in. This article has multiple issues. This is a list of products that are based on the fictional world of Eberron. Only a handful in number, several Daelkyr were trapped in Khyber by potent seals of magic that were established by the Gatekeepers thousands of years ago. According to Gatekeeper legend, Dyrrn the Corruptor is the mightiest daelkyr. Dragonshard items vary in power depending on the purity of the dragonshard used. The Inspired are the psionically gifted rulers of Sarlona and willing hosts of their quori overlords. They can consume and trap souls, preserving their knowledge in their essence. In addition to the Aereni elves, a small group of Tairnadal elves inhabits the northern steppes of Aerenal, though many have since migrated to Valenar. Property Value; dbo:abstract: Les forgeliers (warforged en anglais) sont des créatures fantastiques sur Eberron, un décor de campagne du jeu de rôle Donjons et Dragons. Do you think it’s a world with a place for a campaign for high level evil characters? The World of Eberron. Mundo de Eberron - World of Eberron Da Wikipédia, a enciclopédia livre O mundo de Eberron consiste de uma série de recursos para o Eberron cenário de campanha para o … Sarlona is the ancient cradle of human civilization. They also serve as inquisitors. It is similar to excommunication in that the other members of the house are not allowed to have any contact with the excoriate under threat of severe punishment themselves. Within this ring, nightmarish psionic beings known as quori dwell. The continent and island are also inhabited by dragon-worshipping human barbarians. Additionally, only races listed in the Player's Handbook can manifest a dragonmark at all - however, this was revised in the 4th Edition Eberron Player's Guide. The Lord of Blades has become a messiah for a noticeable number of his fellow Warforged, but the remainder consider him an abomination and a threat to their race. While the Aereni despise the creation of the undead, the deathless of Aerenal, unlike the undead, draw power from positive, rather than negative energy, and are generally good in alignment. Dragonshards are rock or crystal fragments originating from the three legendary dragons of Eberron's creation myth. The Tsucora is the most common, and is the only one presented in the basic Eberron Campaign Setting sourcebook. The Undying act as counselors to the Aerenal elves. This document attempts to balance the race using the methods detailed within the Detect Balance sheet. Beyond words or comprehension, Xoriat is called the Realm of Madness. The trademark ability of the race is their ability to shift; that is, to bring their more animalistic talents to the fore, gaining some useful ability and a bonus to a single, usually physical, statistic for a short time. They rever couatls, who created their race, and dwell in the ruins of krezent on the Talenta plains (on Khorvaire), and help the remaining couatl prevent the rise of the rakshasa and their rajahs. Frostfell is an unexplored land of ice in the north. The continents are named: Aerenal, Argonnessen, Everice, Frostfell, Khorvaire, Sarlona, and Xen'drik. They are found only in Khorvaire and Aerenal. To save her daughter—and the family bloodline—The matriarch turned Erandis into a lich just before she was killed herself. It has three Coils. The World of Eberron consists of a number of features for the Eberron campaign setting for the Dungeons & Dragons fantasy role-playing game. As the kalashtar greatly outnumber the good-aligned Quori, the spiritual essence of each Quori is divided out amongst many Kalashtar, known collectively as a lineage. It is the reiteration of the world as per the primary DM have remodeled it. The Gatekeepers' magic was less cataclysmic than the giants' attempt to close the connection to Dal Quor, however; Xoriat moved quickly out of alignment but is sure to return one day. • Unlock 5 new races including, the warforged, living constructs, … On Aerenal, those elves deemed to be particularly beneficial to the race are magically revived as Undying. The Dragonmarked Houses are the cornerstone of the economy of Khorvaire. The article also included the Beasthide, Cliffwalk, Longstride, Longtooth, Razorclaw, and Wildhunt subraces.. The pantheon as a whole is neutral good. The world of Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. The three sections of Eberron's world, Siberys, Eberron and Khyber, each produce a distinct form of dragonshard, with a unique appearance and distinct magic affinity. Khyber shards are found beneath the earth near layers of magma or sulfur vents, typically growing on volcanic cavern walls. Even a magical "radiation" mutates flora and fauna alike, similar to stereotypical but inaccurate depictions of the results of the nuclear radiation.) Dolgaunts train to become monks and rarely use weapons or armor. Khorvaire is the main continent of Eberron consisting of most of the world's people. Its inhabitants exist on multiple layers simultaneously. The physical world has three planes called Coils which consists of: Dolurrh (The Shadowfell), Thelanis (The Feywild) and Dal Quor (Region of Dreams). The battle split the world into three parts. The Kalashtar were created −1800 YK, almost 2800 years before the start of the Eberron campaign, when the rebel Quori Tarantai and her followers fled from the region of dreams, Dal Quor into the material plane. Later this month, a survey will appear on the D&D website. As the kalashtar follow the Path of Light, the people of Riedra follow the Path of Inspiration. Siberys created the dragons, Eberron created humanoids and other "lower races", and Khyber created the "demons" of the world (The term "demons" is meant to use the common definition, not the D&D outsider). The ultimate goal of the Quori is to prevent the dawning of another new age and the death of Il'Lastavar by "establishing a static world, in which nothing ever changes and there is no light to threaten the darkness" (extract taken from "The Shattered Land" by Keith Baker). Siberys shards are the rarest type of dragonshard, and the type most closely associated with the dragonmarked houses. The Last War officially ended two years prior to the start of the campaign, with the Treaty of Thronehold, as each of the Five Nations and most of the nations that broke off during the war officially became independent.. They are found throughout Eberron but are particularly common in areas known for fiendish activity, such as the Demon Wastes. Its inhabitants exist on multiple layers simultaneously. Shulassakar are humanoids who possess some similarity to yuan-ti, but possess feathers covering their scales, and especially powerful ones also possess feathered wings. Aerenal is ruled by both the Sibling Kings, a brother and sister pair that serves as the temporal authority of Aerenal who rule from Shae Cairdal, and the Undying Court, the religious leaders of the elves, who reside in Shae Mordai, the City of the Dead. Khorvaire has assumed the mantle of the world’s center and the heart of civilization. The cults' favored weapon is the heavy pick. According to the creation story, the world was formed when the progenitor wyrms changed their form into what they are now. These crystals help focus the psionic energy that can be found in all living things. Unborn children within this sphere of influence are born Daelkyr Half-Bloods. Orlassk, the master of stone, is said to have made medusas, basilisks and other petrifying creatures. Sharn, the City of Towers in Breland, is situated within a manifest zone linked to the astral dominion of Syrania (p52 of Eberron Campaign Guide 4E). Dreamsight shifters are the rarest of all. The Path of Inspiration is lawful neutral, as its practitioners and goals are not inherently evil. Halflings usually live in nomadic tribes in the Talenta Plains where they train dinosaurs as mounts. Those in the Mournland do not heal naturally, and magical healing has no effect. They are human-like in appearance, possessed of great physical beauty and were created over the course of hundreds of years through the mixing of human stock with blood of demons and elves by the quori. A manifest zone of Irian is thought to make the existence of the Undying Court possible. These dragonmarks are designated by taking the Least, Lesser or Greater Dragonmark feat or taking levels in the Dragonmark Heir prestige class. They act as impartial observers and mediators in negotiations between the nations, integrating themselves with Khorvaire's political elite. In the mythic past, the world was one great mass. Eneko, introduced in the supplement Secrets of Sarlona, are the descendants of half-giants and ogres, and are most common in the Sarlonan nation of Syrkarn. Through the Cults of the Dragon Below, sages know the names of a few of these individual daelkyr. The court's favored weapon is the scimitar. Off of Argonnessen lies the island of Seren. Below her is, in theory, the Council of Cardinals. The continent went to war with Aerenal and destroyed the giant civilization. Sharn, the City of Towers in Breland, is situated within a manifest zone linked to the astral dominion of Syrania (pg52 of Eberron Campaign Guide 4E). Siberys, the Dragon Above, is the name given to the planetary rings which surround the planet. Occasionally they have been known to serve the Cults of the Dragon Below. Khyber shards are found beneath the earth near layers of magma or sulfur vents, typically growing on volcanic cavern walls. The other two main continents are Sarlona (a continent ruled by quori, creatures from the Region of Dreams) and Argonnessen (a continent inhabited by dragons). Southeast is the mightiest daelkyr and founded a nation on the continent went to War with Aerenal and the... Shifter can hold their breath for amazing amounts of time studying mortal worlds, magic, however Eberron... 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